![]() ![]() Solving this puzzle requires you to place the present cube in a position where you can reach it from the elevator, then take the future cube, bring it through the portal, and place it on the present button. To give a very simple example from the game itself, one puzzle requires you to place a cube on a button to bring down an elevator, then place a cube at on a button at the top of the elevator to open a door. Reloaded uses this concept to create some truly brain-frazzling puzzles. Future object, however, can be brought back into the present. The second rule is that present objects cannot be taken into the future, as this violates the laws of causality. If you move an object in the future, however, its present equivalent will not be affected. The first is that if you move an object in the present, that movement will by mirrored in the future. Portal Reloaded’s puzzling is defined by two key rules. It’s how Portal Reloaded uses this premise to create conundrums that makes it possibly the most brilliant puzzle game I’ve played in the last few years. What you’re essentially doing is moving between two mirror images of the same puzzle chamber, one sparkling fresh, the other old and dilapidated. Taken on its own, this effect is cool, but not that impressive. Present Aperture Science is all clean and gleaming and new, while future Aperture Science is dirty and crumbling and overgrown. Specifically, it lets you travel between the present and future versions of the exact same space, with a twenty-year gap between them. Whereas those portals are for moving instantly through space, this new, green portal lets you step seamlessly through time. This Portal works differently from the blue and orange portals already featured in the game. But it makes one major addition to Portal’s mechanics, adding a third portal you can place in the world. Taking place within the cavernous confines of Aperture Science, it features the same test-chamber structure and wry, lightly sadistic humour of the two official games. Portal Reload is a standalone Portal campaign. Then I played Portal Reloaded, which has made me fall in love with Portal’s puzzling in a whole new way, and made me realised that Valve barely scratched the surface of Portal’s puzzling potential. They don’t have that same “wow” factor you get when you walk through one of Portal’s portals for the first time, gasping as you instantaneously transition from one point in space to another.īut I also thought this wasn’t a fair criticism of Portal 2, because I didn’t believe it possible to rekindle that moment of astonishment. But these are fairly minor iterations upon the same concept. Sure, it adds extra puzzle elements like lasers, light-bridges, and various environment-affecting fluids. While I genuinely believe Portal 2 is a fantastic game, my one criticism of it is that it doesn’t bring anything fundamentally new to Portal’s puzzling concept. It is as good a sequel as you could possibly hope for to one of the most original and ingenious games ever made. I waxed lyrical how it’s possibly the best comedy game ever made, how cleverly it introduces new elements to Portal’s spatial conundrums, and how wonderfully it expands upon Aperture Science as a place. Test Chamber 5: You can put the future cube on top of the present cube and jump onto the cliff.A couple of months back, I slathered my love for Portal 2 all over bit-tech. you can just go through the field before you die. Test Chamber 25: After you pass the second laser field you can save your game and when the laser hits the laser catcher. do it by (Jumping on the pedal button and throw the cube into the funnel)Ħ. You can throw the future cube into the funnel. Test Chamber 24: After you get the Excursion Funnel aimed at the button. Test Chamber 22: After you activate the Light Bridge you can skip the portable surface above the enterance.ĥ. Test Chamber 21: You can keep swapping the original portal (you had the light bridge on) when you get past the two sections of turrets without using the time portal.Ĥ. After you place a normal portal there you can jump onto the button that deactivates the fizzler. Test Chamber 19: After you place the future cube on the button that deactivates the fizzler. Test Chamber 17: You can get access to the time portal by using the orange fizzler at the exit by going through and back.Ģ. ![]()
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