The basic concept was to build on the controls from the previous game and make a scaled-up sequel. Please tell us about the basic concept and selling point of Metal Slug 2. Part 3: Metal Slug 2 – Developer Interview, featured in the 6/98 edition of Neo Geo Freak magazine. We will continue here at Nazca to try and create fun, enjoyable games that leave an impression on you, so please continue to share your support with us. In those times, we read your fan letters and the reviews in magazines, and everyone gets cheered up. There are many hardships when creating a game, and plenty of times when you want to hide away from the world and just let the tears flow. Please give a final message for our readers. That was when we came up with the idea to give them names.īy the way, I’m the one who gave them all their names. The prisoners’ function in the game is basically to be an item box since we went to the trouble of giving them human form, we were wondering if there was something we could do to make them more intruiging to players (other than the fact that they give items). The rich variety of names for the prisoners is something Metal Slug is famous for, but were those names modeled after anything? Also, how many names did you think of? As for the hidden features, there were actually a lot more we couldn’t add for various reasons. Of course, we also made sure it would be fun for the general player who isn’t interested in scoring. So one of our basic development themes was to add things like the scoring system and hidden features, to give the game a little bit more length and depth. They want to be able to study up on new techniques and discover new things. The kinds of players who are interested in a game like Metal Slug want to be able to get really deep on the game. This must also have been one of your design goals? Metal Slug isn’t over once you clear it: there’s also a great scoring system, with lots of hidden features. So it’s all good and well for the Rebel Army to seize them, but they can’t use them or attack with them. Those Metal Slugs are prototypes, so to prevent them from falling into the wrong hands and being misused, they’re equipped with a security device that must be disabled. But they seem to be just left here and there around the maps was this some part of the rebel’s strategy? It seems like the rebels have managed to obtain some of the new experimental tanks, the Metal Slugs. To achieve his coup d’état, General Morden used the unethical tactic known as the “human shield.” That is, prisoners who were captured were then deliberately placed in the line of fire, and the government army couldn’t make any reckless attacks. Metal Slug 2 concept art with English translation. The POWs in Metal Slug sure look like they’ve been left there for awhile… We were conscious of making something that should appeal to a wide audience, both those who are relatively used to games, and those who are not. We wanted everything on screen to be immediately and easily understandable, with just a glance. What were some of the things you gave special care and attention to during the development? This is the first orthodox action game we’ve seen on the Neo Geo in awhile. I say comical, but for the mechs and effects, we aimed for something realistic and stylish. Our basic concept was an action game with a good sense of speed, with somewhat comical characters. Please tell us about what makes Metal Slug special: its basic concept, selling point, etc. Part 2: Metal Slug – 1996 Developer Interview, featured in the 10/96 edition of Neo Geo Freak magazine Metal Slug UFO concept art with English translation. We’re working hard to make it something our fans will love, so thank you for your continued support. It will feature many gameplay elements that are new to the series. Indeed, Metal Slug Tactics features a challenging (yet exuberant) gameplay, in which each battle is unique! Also, thanks to the roguelite elements, the game replayability is high, and the “die and retry” aspect of the classic series remains intact.Right now we’re working on a new Metal Slug, actually. In this brand new game, the legendary soldiers of the Peregrine Falcon Squad such as Marco, Eri, Fio and Tarma are finally reunited to face the most iconic enemies and bosses of the classic series! Pick your perfect team and use your best strategy, as the unpredictable lies in every aspect of the battlefield! METAL SLUG is back for a fresh, but just as explosive, experience with Metal Slug Tactics - a dynamic tactical RPG with roguelike elements - that stays true to the original series' timeless spirit and aesthetic, especially with its gorgeous pixel art graphics!
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