Objects in the scene that have the specified color will appear white in the image. White balance – Allows additional modification of the image output. For more information, see Vignetting example below. The strength of the vignetting effect can be specified, where 0.0 is no vignetting and 1.0 is normal vignetting. Vignetting – When enabled, simulates the optical vignetting effect of real-world cameras. Grays out the ISO parameter and uses Shutter speed and F-number values only for Motion Blur and Depth of field respectively.Įxposure value – Controls the exposure value when the Exposure Value (EV) option is selected. Physical Exposure – Image brightness is controlled by the Shutter speed, F-number and ISO Įxposure Value (EV) – Uses the Exposure value to control image brightness. No Exposure – Shutter speed, F-number and ISO settings do not affect the image brightness For more information, see Exposure, Field of View and Focus Distance example above. Show horizon line – When enabled, displays the camera horizon line in the viewport.Įxposure – Specifies how the F-number, Shutter speed, and Film speed ( ISO) settings affect the image brightness. Selected – Only shows the preview when the camera is selected.Ĭone only – Displays the cone in the viewport but removes the grid for the camera view. Show cone/grid – Controls whether and when to show a preview of the camera field of view and focus plane. Target distance – Shows the distance from the camera to the camera target, when Targeted is enabled.įocus distance – If enabled, specifies the distance at which objects are in focus. Video cam – Simulates a shutterless video camera with a CCD matrix. Movie cam – Simulates a motion-picture camera with a circular shutter. Still cam – Simulates a still photo camera with a regular shutter. This mostly has an effect on the motion blur effect produced by the camera. If enabled, you can determinate the type of the camera. Targeted – Specifies whether the camera has a target in the 3ds Max scene or not.
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